南京大学学报(自然科学版) ›› 2015, Vol. 51 ›› Issue (2): 297.
周文猛1,杨一品1,周余1,于耀1,金苏文2,都思丹1*
Zhou Wenmeng1,Yang Yipin1, Zhou Yu1, Yu Yao1, Jin Suwen2, Du Sidan1*
摘要: 随着计算机技术的发展,人机交互的方式越来越多样化,声音、手势、肢体动作等都可以用来向计算机传递信息。本文实现的手部姿态估计系统,使用Kinect作为输入设备,在无标记的情况下对人体手部的姿态进行估计、跟踪,恢复出人体手部的姿态信息。本文采用参数化的手部三维模型,提出了有效的评价函数衡量三维模型投影结果与真实观测值之间的差异,使用改进的粒子群寻优算法求解该评价函数的最优解,进而得到手部姿态信息。针对手部运动帧间的连续性,使用前一帧的优化信息初始化当前帧粒子群,提高了粒子群优化算法的收敛速度,此外,还利用了粒子群算法的内在并行特性,使用GPU并行加速,并针对手部图像处理这一具体任务加以优化,达到了20Hz的处理速度。
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